Show Director 5.0.5

User's Guide

 

Copyright 2002

Infinity Visions Inc. / Pyrodigital Consultants
Updated February 11,2003


 

What is New in Show Director 5.0.5

Toolbars

q       Complete overhaul of menu system to modern, XP style, breakaway toolbars. Toolbars are grouped according to function and may be placed anywhere – top, bottom, left, or right side or desktop.

q       All major functions are easily accessible with a single click.

q       User has control over which toolbars are visible and icons shown.

q       One click formatting of all grid columns – font, font size, font style, alignment, and colors.

q       Different toolbar layouts are supported for each named project.

q       Different grid layouts and formatting supported for each named project.

q       Select available windows from the new Window List.

 

Script and Effect Manager

q       Columns can be re-ordered to your preference, simply by selecting the header and dragging to desired location.

q       32 named “Views” are supported for each Manager. A View is a Filter, a Sort, or a combination of both.

q       View, Filter, and Sort selection toolbars provide rapid access.

q       Unlimited number of Named and Storable filters.

q       Script and Effects Managers may be filtered by one or all columns.

q       Unlimited number of Named and Storable sorts.

q       Script and Effects Managers may be sorted by one or all columns, ascending or descending.

q       Single click, column sort available on toolbar for fast access.

q       Single click, Sort by Time for Script Manager, available on toolbar.

q       Single click, Quick Filter by cell value available on toolbar.

q       Single Click, Unfiltered Cues.

q       Sort grid displays dynamically arranges columns by sort order.

q       Import and export Show Scripts, Cues and Effects easily.

q       Export effects from Script to new Effect Manager files.

q       Paste, Import Cues works now in multiple cue selection.

q       Copy-Cut-Paste text within cells.

q       Offset Cues, works now in Cues selections.

 

Firing Tables Manager

q       New, integrated Firing Table Manager supports multiple Field Controllers.

q       Integrated Firing Table Manager consolidates all functions to create and download tables to Pyrodigital Field Controller on One clear to operate screen.

 

WAVE Display

q       Improved control of WAV playback. Double-click to start playing. Single click left button to seek, single click right button to stop and seek.

 

File Interface

q       Project Library. In this new menu you can see, select and copy to a new folder for filing or sending to another user, all the project filesThe project configurations , settings and file paths are saved.

q       Improved Script and Effect import and export to CSV and “FireOne” format support.

q       Recent Project File list aids quickly opening up 5 most recent projects.

q       File open remembers your last directory.

q       Print all grids in WYSIWYG format, as displayed on screen.

q       File support and Plug-In ready for “Visual Show Director” fireworks simulation software.

 

Dongle Key

q       New USB and Parallel Port protection key, upgradeable remotely. Demo version available.


 


TOOLBARS


Toolbar Features:

·         Can be placed anywhere in the Show Director window or in the Desktop.

·         Can be customized: Add or Remove Icons, Add Name tag to Icon, Icon size.

Function of the Icon is displayed when the mouse is over the icon.


FILE MENU


 

 

 

 

 


FILE MENU COMMANDS:

 


1.      New Project

2.      Open Project

3.      Save Project

4.      Close Project

5.      Project Library

6.      Script File:

·         New

·         Open

·         Save As

·         Close

·         Import  .CSV Format

·         Export  .CSV Format

7.      Script Filter File:

·         New

·         Open

·         Save As

·         Close

·         Import  .CSV Format

·         Export  .CSV Format

8.      Script Sort File:

·         New

·         Open

·         Save As

·         Close

·         Import  .CSV Format

·         Export  .CSV Format

9.      Effect File:

·         New

·         Open

·         Save As

·         Close

·         Import  .CSV Format

·         Export  .CSV Format

10.  Effect Filter File:

·         New

·         Open

·         Save As

·         Close

·         Import  .CSV Format

·         Export  .CSV Format

11.  Effect Sort File:

·         New

·         Open

·         Save As

·         Close

·         Import  .CSV Format

·         Export  .CSV Format

12.  Wave

13.  Print


 

 

 

 

 

 

 

 

1. NEW PROJECT


Show Director stores all information in Project files (.pyr). Project files link a group of files necessary to conduct the operation of show scripting and downloading to the Field Controller. 

You must start always creating a Project, with the command New Project. If you choose to not create a Project, you won’t be able to save settings and will be forced to open again every time the group of files.

Once the Project is open you have to continue opening the group files:

1.        Script Manager (.scx). This is the window for scripting, containing the timeline and all the information of the show.

2.        Effects Manager (.efx). This is the window that contains your Database of Effects. You will insert effects or drag them from this window into the Script. Is not necessary to re-type effects in the Script Manager every time you make an entry, if they are previously stored with all their characteristics in the Effects Manager. You can have as many Effects Manager databases as you want.

3.        Wave Display (.wav). This is the window that displays your music in the form of a PCM WAV file. The resolution of the display is adjustable. You will navigate through the Script and Music clicking on this display. You will be able to insert cues or effects directly from here, and see a display of marks of them in the wave display.

4.        Script Filter Manager (.sfr). This window is a new addition in Show Director 5.0. It contains all possible Filter combinations for all columns that you create. This file can be opened in multiple Projects, saving once and using many times your preferred filters. This window or control panel serves to create the Table files that will be downloaded to the Field Controller. You can assign to every filter a Field Controller ID (serial number) and a Firing Table ID. There is a Function to see the Unfiltered Cue, to avoid miss-download of firing data.

5.        Script Sort Manager (.ssr). This window is a new addition in Show Director 5.0. It contains all possible Sort combinations for all columns that you create. This file can be opened in multiple Projects, saving once and using many times your preferred sorts.

6.        Effects Filter Manager (.efr). This window is a new addition in Show Director 5.0. It contains all possible Effect Filter combinations for all columns that you create. This file can be opened in multiple Projects, saving once and using many times your preferred filters

7.        Effects Sort Manager (.esr). This window is a new addition in Show Director 5.0. It contains all possible Effect Sort combinations for all columns that you create. This file can be opened in multiple Projects, saving once and using many times your preferred sorts.

 

Two new files that are created automatically are added to the group of files in the Project. You should not delete or move these files:

1.        GRIDLAYOUT (.grx) This file stores the configurations that you give to the Grids. In Show Director 5.0 you can move and swap the order of the columns and hide them.

2.        TOOLBARLAYOUT (.atb).  This file stores the layout of the new tool bars configuration and position in the window.

Every project can have different layout and configuration. Show Director will create a specific GRIDLAYOUT (.grx) and TOOLBARLAYOUT (.atb), for every project. In the case that you do not choose to work within a project, . Show Director will create two default files.

 

2. OPEN PROJECT Crtl+O

It is only possible to have one project open at a time. If you open another project the current one on screen will close. Changes are automatically saved. If you want to compare Projects or Scripts you can launch the application as many times as necessary (conditioned to RAM capacity) , multiple Show Director windows can be open at one time.

When Show Director starts and you open a New Project, it will open with the default configuration: all columns, black foreground and white background, MS Sans Serif 8 font.

If you open a new project with another one already open, the new project will adopt the screen configuration of the existing one and will replace it. The Script and Effects Manager files will be the same as the previous project. Filters, sort and download configuration will be the same.

 

3. SAVE PROJECT/ SAVE PROJECT AS

SAVE PROJECT saves the Project and settings for the Grid and Toolbars.  SAVE AS, saves the project with a different name, when you wan to create a new project with the same settings than the original. You may want to close and open new Script or other files.

 

4. CLOSE PROJECT

This new command closes the Project and associated files. It frees the memory to open a new Project without having the configuration of the previous Project.

 

5. PROJECT LIBRARY

This new command opens a new window, where you can see all the files associated with the Project, and their paths. You can Export these files packed, to a new Project, always, into a different directory or folder. This folder can be exchanged and when the exported Project opens in a different computer it will keep the same configuration and file paths.

“Write File list” will create a .txt document in the same folder of the project (.pyr), with the list of files and paths.  You can use this file to procreate a printed record of the Project files.

 

 

 

6. SCRIPT FILE

The Script window has the following columns and characteristics:

  • CUE: Displays the Cue or shot number.
  • HH MM SS FF: Displays the Time in Hours Minutes Seconds and Frames.
  • NEXT: Display the time to the next Cue. 00:00:00. Minutes, Seconds and Frames.
  • Event Description: Space for 52 Characters. You may write the first notes while scripting. Musical description, or possible effects.
  • PFT: 2 Characters. Pre Fire Time. In 1/10 of second
  • ADDR: Display the address in the Firing Module. Hexadecimal number. Maximum address is 7FF.
  • CGHZ: Displays the Caliber Group Hazard. Numbers 1 to 16. Corresponds to the Caliber Group in the Field Controller. This is the field that will be downloaded as Caliber to the Field Controller. It will make it possible to lock any of the cues with this CGHZ number.
  • POS: Displays Position. 6 Characters. Where the effect is located. Alphanumeric sort.
  • ANGLE: Displays Angle. 64 Characters. (Enlarged in SD 5.00)
  • QTY: Displays Quantity of product Used. 4 Numbers. To obtain the price sum it needs to have a value.
  • CAL: Displays Caliber. 3 Characters. No (,) or (.).
  • TYPE: Type of product. 36 Characters. Shell, Roman candle, Mine, Gerb, Double shell, etc.
  • Effect Description: 128 Characters. Description of the Effect: Color. Etc (Enlarged in SD 5.00)
  • DUR: 00:00. Seconds and Frames. Duration of the Effect
  • REF: 16 Characters. Reference number of Product. IMPORTANT: Always use a Reference number because the Sorts and Counts in the program use this field.
  • MFG: 12 Characters. Manufacturer.
  • MAGAZINE: 6 Characters. Magazine where the product is stored.
  • PRICE 1: 12,345,678,90 (no currency signs are permitted). Three types of prices, cost, wholesale, retail, with squib, etc
  • PRICE 2: 12,345,678,90
  • PRICE 3: 12,345,678,90
  • CUSTOM1: 128 Characters. Notes. Image Code Field for VSD. (Enlarged in SD 5.00)
  • CUSTOM2: 12 Characters.

 

 

SCRIPT FILE MENU:

·         New

·         Open

·         Save As

·         Close

·         Import  .CSV Format

·         Export  .CSV Format

New: Creates New Script file.

Open: Opens an existing Script File.

Save As: Saves a copy of the open Script File. Is useful to save frequently backups of your Script. This is the command to use.

Import  .CSV Format: Imports a .csv file from Excel or any application supporting the file format. The column order and configuration is the same as in Show Director Script.

Export  .CSV Format: Export a .csv file format, with the same column order and configuration as in Show Director. In the new version 5.0, headers have been added to all the columns, and the NEXT column is not exported. If you want to export All Columns, you need to use the Report Menu function “Export All Columns”

 

7. SCRIPT FILTER FILE

This file window is a new addition in Show Director 5.0. It contains all possible Filter combinations for all columns that you create.

This file can be opened in multiple Projects, saving once and using many times your preferred filters.

This window or selection panel serves to create the Table files that will be downloaded to the Field Controller. You can assign to every filter a Field Controller ID (serial number) and a Firing Table ID.

There is a Function to see the Unfiltered Cue, to avoid miss-download of firing data.

 

 

NAME:  In this field you enter the name of the Filter. This will become the name of the Firing Table file (.tab), if you assign a value in the FC ID and FT ID columns. The names of the Filter will be displayed in the Drop-Down Toolbar

When you select a name in the Drop-Down menu the Script will change accordingly to the settings of the Filter.

FC ID: (FIELD CONTROLLER IDENTIFICATION). In this filed you enter the number of the Field Controller. It can be any number, no letters. You can put the Serial Number to identify the FC if you want. In the Download Manager (see later: Firing Tables Manager) you can select each FC with the display of the Tables assigned to it.

FT ID: (FIRING TABLE IDENTIFICATION). In this field you put the number of the Firing table assigned to the Field Controller. The values are hexadecimal, as are in the Firing Tables. Therefore, you can enter up to 12 Tables, from 0 to B. The program won’t let you enter a value superior to B.

 

COLUMN FIELDS:

The Columns in Green or Red are Ranges:

·         FIELD in Green corresponds to IN value.

·         FIELD in Red corresponds to OUT Value.

If values remain at 0, the range is not taken into consideration.

·         CUE | CUE

·         HH MM SS FF | HH MM SS FF

·         ADDR | ADDR

·         DUR | DUR

 

8. SCRIPT SORT FILE

This file window is a new addition in Show Director 5.0. It contains all possible Sort combinations for all columns that you create. This file can be opened in multiple Projects, saving once and using many times your preferred sorts.

All columns of the Script Manager are present in the Script Filter Manager.

You need to give a name to the Sort and then proceed to insert the values of your Sort Order.

Value 1, will be the first column sorted, and so on. Positive values are sorting Ascending. Negative values are sorting Descending.

The display order of the columns in the Script Sort Manager, will change accordingly to the sort order, to help you visualize the Sort.

 The Sort names will be displayed in the Script View toolbar:

When you select a name in the Drop-Down menu the Script will change accordingly to the settings of the Sort.

 

9. SCRIPT VIEW

A Script View is a combination of a Sort and a Filter. You can name the View for quick access with the Drop-Down Menu in the Toolbar.

This is useful to view parts of the Script (Filters) sorted in a particular Order. You will find many useful applications for this feature.

There is a limit of 32 names for Views in a Project.

 

10. EFFECT FILE

Effect Manager (Effect Filename.efx) is the Show Director products database. Show Director can open simultaneously only these two windows; Script and Effect Manager, and only one Effect Manager and one Script at a time.

You will be able to create as many Effect Manager databases as you want, for different products and show types, and bring them up as you need, but only one at a time.

Each Effect Manager has unlimited Filters available. (See Effect Filter later). You can have a complete database that is filtered by any category of the column Fields.

You can create an Effect Manager File, file from scratch, from another Effect Manager File via Filtering and Export, or import from a .csv file created with Excel, Access or any database/spreadsheet application.

You will also be able to export a Show Director Effect file (. efx) to a same  (.efx) file (see Effect Filter later- Export Effects) or a (.csv) format to be opened with your spreadsheet application for more complex editing or presentation.

 

Create a New Effect Manager File:

You can create an Effect Manager file, where you can add the effects, as you want.

These are the format parameters of the columns on the database:
Column Header: Number of Characters:

  • CAL: 3 Numbers. Caliber
  • TYPE: 36 Characters. Type of product: Shell, Roman Candle, Mine, Gerb, etc.
  • PFT: 2 Characters. Pre Fire Time. In 1/10 of second
  • DUR: 00:00. Seconds and Frames. Duration of the Effect
  • Effect Description: 128 Characters. Description of the Effect: Color. Etc (Enlarged in SD 5.00)
  • REF: 16 Characters. Reference number of Product. IMPORTANT: Always uses a Reference number as the Sorts and Counts in the program use this field.
  • MFG: 12 Characters. Manufacturer.
  • MAGAZINE: 6 Characters. This is the column to put quantities on hand or inventory. The Script Manger will decrease in the same field, quantities used from this value.
  • PRICE 1: 12,345,678,90 (no currency signs are permitted). Three types of prices, cost, wholesale, retail, etc.
  • PRICE 2: 12,345,678,90
  • PRICE 3: 12,345,678,90
  • CUSTOM1: 128 Characters. Notes. Image Code Field for VSD. (Enlarged in SD 5.00
  • CUSTOM2: 12 Characters. You can use this field for notes. Pre-addressed product, etc.

 EFFECT FILE MENU:

-          New

-          Open

-          Save As

-          Close

-          Import  .CSV Format

-          Export  .CSV Format

New: Creates New Effect file.

Open: Opens an existing Effect File.

Save As: Saves a copy of the open Effect File. Is useful to save frequently backups of your Effect Manager if modified. This is the command to use.

Import  .CSV Format: Imports a .csv file from Excel or any application supporting the file format. The column order and configuration is the same than in Show Director Effects Manager.

Export  .CSV Format: Export a .csv file format, with the same column order and configuration as in Show Director. In the new version 5.0, headers had been added to all the columns.

 

11. EFFECT FILTER FILE

This file window is a new addition in Show Director 5.0. It contains all possible Filter combinations for all columns that you create.

This file can be opened in multiple Projects, saving once and using many times your preferred filters.

This window or selection panel serves to create the new or partial Effect Files to be exported by selecting them in the Effect Filter view and Selecting Export. You can assign to every filter a new Effect Manager.

 

 

NAME:  In this field you enter the name of the Filter. The names of the Filter will be displayed in the Drop-Down Toolbar

When you select a name in the Drop-Down menu the Effect Manager will change accordingly to the settings of the Filter.

 

COLUMN FIELDS:

The Columns in Green or Red are Ranges:

·         FIELD in Green corresponds to IN value.

·         FIELD in Red corresponds to OUT Value.

If values remain at 0, the range is not taken into consideration.

·         CAL | CAL

·         PFT | PFT

·         DUR | DUR

 

12. EFFECT SORT FILE

This file window is a new addition in Show Director 5.0. It contains all possible Sort combinations for all columns that you create. This file can be opened in multiple Projects, saving once and using many times your preferred sorts.

All columns of the Effect Manager are present in the Effect Filter Manager.

You need to give a name to the Sort and then proceed to insert the values of your Sort Order.

Value 1, will be the first column sorted, and so on. Positive values are sorting Ascending. Negative values are sorting Descending.

The display order of the columns in the Effect Sort Manager will change accordingly to the sort order, to help you visualize the Sort.

 The Sort names will be displayed in the Script View toolbar:

When you select a name in the Drop-Down menu the Script will change accordingly to the settings of the Sort.

 

13. EFFECT VIEW

An Effect View is a combination of a Sort and a Filter. You can name the View for quick access with the Drop-Down Menu in the Toolbar.

This is useful to view parts of the Script (Filters) sorted in a particular Order. You will find many useful applications for this feature.

There is a limit of 32 names for Views in a Project.

 

14. WAVE FILE

The introduction in version 4.0.0 of the new Wave Display Window and operation makes it the preferred way to script a show. You should be able to create your soundtrack with number of sound editors available on the market.

If you play the soundtrack from a .wav file, you will need to include time code in synchronization with the wave clock. You can record time code from the Pyrodigital CD, the time code starts a 00:00:00:00. If you are importing audio time code from the PD CD, do not delete the tone at the beginning; it is part of the Time Code sequence.
From the .wav file with music and Time Code you can record your final show tape or vice versa.

The ability to display and script to the music’s image is now provided using the WAV file display window. Thise new display overlays the cues onto the WAV display, and indicates each cue’s caliber graphically.
The user has the ability to position the time cursor and add cues and effects using the WAV display, in addition to the normal "space bar” capture.
The display appearance can be user defined under the Configure Menu- Wave Display.

You can select a .wav file to script.

 

 

Before you open a wave file and want to see the graphic, make sure that you have WAV Plot Display Enabled in the Configure Menu: Wave Display

> Open or select a file from the File Menu /Wave File, and in the
> Open Wave File Menu, select a wave file to play.
> Click Open in the Menu
> The Process WAVE file window will be displayed. You can select left or right channel, in case you have a channel in your wave edited with Time Code.

It is possible to increase the definition of the graphic display reducing the file size factor. The graphic plot file size is by default 500 KB. The factor is set automatically to create a plot file of this size. Bigger sizes of graphic plot file, will give more definition and also slow the display. Same size of Plot and Wave File is factor 1.

Channel selector allows selecting Left or righting channel of your wave file. This is necessary when you have a wave file that has also Time Code in one channel. To not plot the Time Code Channel you will have to select the Music channel. The computer will play a wave file as is, in stereo. To not hear the Time Code you will have to disable the channel with the Windows audio settings for balance.

Once the process of building the plot file is finish the new Wave Window will pop up and will be synchronized with the Script if one is opened. The cues and caliber will be also plotted overt he wave graphic.

 

The commands in the Wave display window allow you to:

  • Zoom In and Zoom Out (16 magnification steps)
  • Small Scroll Left and Right
  • Large Scroll Left and Right
  • Add a Cue pressing the Add Cue button or depressing the Space Bar
  • Add a Cue with a selected effect or effects in the Effects Manger while capturing.
  • Visualize Marked cues and caliber of effects
  • Double click in any part of the wave graphic starts playing the sound and re-locates the cue in the Script Manager
  • Select a Cue or row in the Script Manager places the Wave Cursor in the corresponding time position  
  • To PLAY the music you can double click anywhere and the Script will locate the cue and start playing and displaying the Events.
  • If you are searching for a beat in the music you can use, after locating it, the right button of the mouse to stop into the correct position.


15. PRINT


 

Show Director 5.0 prints all grids in WYSIWYG format, as displayed on screen.

 

The printout may be different depending on the screen resolution used and type of printer.

 

You should create Print Templates in different Projects with the particular settings for each printout. The settings will be saved in the Project and every time you open the project with the Script you want to print, it will appear showing the Columns and in the sort order you want them to appear.

 

In the creation of Print Project template you will use the following functions:

 

  • Column order
  • Hide
  • Sort
  • Font format
  • Background Color

 

The Print Menu will allow you to adjust, margins, size and orientation of paper.

Each Print menu can be different depending on the type of printer used.

 



FORMAT

GRIDS LAYOUT


 

Script, Script Filter, Effect, Effect Filter Managers:

 

Changing Position of Columns

In the new grid Columns can be re-ordered to your preference, simply by selecting the header and dragging to desired location.

 

 

The positions in the Script Sort and Effect Sort can not be changed as they are rearranged automatically according to sort in place.

 

Changing Formatting

Font type, font size, font style, alignment, font and background colors, are controlled now by a toolbar menu. Select the column and apply the changes.

 

To change the color of the fonts or backgrounds, you need to select the column or cell and click on the Font or Background Icons. If you wan to change the colors select the arrow down pull up menu. A new widow with Color menus will appear. Make your selection there.

Hiding – Un-hiding Columns

Any column can be hidden or un hide by clicking in the Eyes Open or Close Icons.

To unhide columns you need to click in the Eyes close until a new menu appears with the list of hidden columns:

 

 

 



CUES MENU


 

 

 

 



CUES MENU COMMANDS:

 

1.      Save New Cues

2.      Clear New Cues

 

3.      Copy Cues

4.      Cut Cues

5.      Paste Cues

6.      Duplicate Cues Ctrl+D

7.      Insert Cues Ctrl+I

8.      Insert Effects Ctrl+E

 

9.      Capture Cues F2

10.  Renumber Cues F3

11.  Renumber Addresses F4

12.  Validate Addresses F5

13.  Reset Addresses F6

14.  Offset Time F7

15.  Refresh Grid F8

16.  Column Fill Down F9

17.  Locate F10

 

18.  Import Cues

19.  Export Cues

20.  Export .chr

 

 

 

 

 

 

 

 

9.CAPTURE CUES (F2)

 

 

To start capturing cues the Capture Cues function must be on. You can do that from the Cues Menu, pressing F2 or clicking in the Streetlight Icon. When this is on “Green” and in the bottom bar it says “Capture On”, you are ready to capture Cues.

The CD and WAV file players have been enhanced to allow the "seek to" operation. The user may seek both forward and backward in increments of 5 seconds. Also, by selecting a row in the event grid and pressing the Play key the music will seek to that time and begin playing. This greatly enhances the ability to quickly review firing sequences.

The Clock on the second left pan at the bottom of the screen displays a HH: MM: SS: FF clock in sync with the Time Code.

> Press Space Bar, or Click Add Cues on the Wave Display button. You can also insert selected effects at the same time that you capture cues pressing the Button Add Effects. The Effects Manager needs to be open to have this function enabled.

Each time you press, the New Cues pan displays the total of cues entered, and the Last Cue pan the time of the last cue.
You can see that the Script window displays the new cues with the <CAPTURE>sign in the Event Description column. The columns HH: MM: SS: FF display the exact time of the cues.

> Stop playing the music.

The Script Window will update and save automatically the cues entered. You can also save the cues at any moment during capture by going to the Cue menu and clicking on Save Cues. To review the cue markers in the wave Display you need to PressF8

> Rewind, and Play again. Capture must be ON to play the cues.

The Next cue on the time sequence will be highlighted in blue, and as the cues time match the Time Code running clock they will highlighted as well. The Blue highlight is programmed to be stable at the center of your window. Therefore at the beginning of the script it will scroll down to find the center position of the screen, and at the end will move down until the last cue is highlighted.

500 cues may be safely captured before being saved.

If you want to enter a modification or adjustment in the time HH: MM: SS: FF, you can do it by selecting the cell and typing a new number. Press Tab to go to the next cell. It is also possible to increase or decrease the time value by Pressing (Shift +) to increase, or, (-) to decrease (no Shift).

 

1. SAVE NEW CUES, 2. CLEAR NEW CUES

While capturing cues in External Pyrodigital Modem play mode, if you want to keep the cues, you can save them instantly before stopping, or clear them if you do not want to keep them. This command is active only when Play is running. Once you stop playing the cues are automatically inserted in the Script.

 

3.COPY, 4.CUT, 5.PASTE, 6 DUPLICATE

You can copy or cut any selection on the Script and paste it in any other cue or selection of cues with automatic time reset to the inserted cue.

The new Show Director 5.0 allows to Copy selections of cues at different times and Paste in different cues or selections of cues at different times.

First: make a Selection.

For One Cue: Click in the grey square button at the left of the row.

For Multiple Contiguous Cues: Press the Shift Key and click on the first row square and the last.

For Multiple Alternate Cues: Press the Ctrl Key and click on each row square. (Important: Do not make a selection back in the time line, always-select forward). The selection will be highlighted in blue.

To Copy:                       Press Ctrl+C, select command from Cues Menu or click the Icon

To Cut:                         Press Ctrl+X, select command from Cues Menu or click the Icon. Cut will take off the cues from the Script and store them temporarily in the Clipboard

To Paste:                      Make first a selection of one or Multiple Cues.  Press Ctrl+V select command from Cues Menu or click the Icon

To Duplicate:               Press Ctrl+D, select command from Cues Menu or click the Icon. When you are duplicating more than one time, a cue that is part of a group of cues with the same time, look that after duplicating it, the cursor always moves back to the first cue, which may be a different effect that the one you want to duplicate. To avoid this problem:

1. / Use Copy Paste commands, or

2. / Create a sort named “Duplicating” with Time as value 1 and Cue as value –2 (descending). The last cue duplicated will go up and be selected, and you will be able to continue with the duplicate operation.

·         You can now also Copy, Cut and Paste text within cells or from other application. Highlight the text string and, clicking on it with the right button of the mouse, opens the edit Menu.

 

7. INSERT CUES CTRL+I

This is a powerful Show Director feature that you can use with great flexibility. It is a real time saver. At the same time it is a calculator of cue intervals, numbers, within time sequences.

> Go to Cues Menu and select Insert Cues, or just type Ctrl+I.

The Insert/Edit cues window will open.

You can use this window to do the following operations:

> Insert any number of cues, with a selected effect, address, position and Interval of firing.

There are 3 methods of operation.

1. / Compute  # of Cues: You can select a Time in and a Timeout for the effect and interval. Show Director will calculate the number of cues necessary.

2. / Compute Interval: You can select a Time in and a Time-Out and the number of cues. Show Director will calculate the interval in-between cues.

3. /Compute Duration: You can select a Time in, the number of cues and the interval. Show Director will calculate the Time Out.

To any of these methods you can assign the selected effect or effects in Effects Manager, with a position, correlative or offset addresses, angle, quantity, Caliber Group Hazard number, and an Event Description.

To select multiple effects in the Effects Manager, press the Shift key for adjacent effects in the list or the Ctrl key for non-adjacent and descending effects selected. The multiple effects selected will be inserted with the same time, and as many times as the number of cues at the selected intervals.

After filling the values on the marquis, you can press the Compute button to see the results, and adjust if necessary any of the values.
Clicking Apply or OK buttons inserts the cues in the Script window.

Angle Field has been extended in Show Director 5.0 to 64 characters.

 

 

9. INSERT EFFECTS Ctrl-E           

(See Duplicate Cues)
The same functions as Duplicate cues apply for Insert Current effect.
In the Effects Manager, select a single effect, subsequent effects, or a non-adjacent selection of effects.
You can also select multiple cues, with the Ctrl key, and insert the effect or effects in each cue of the multiple selections.

In the Script Window:

> Select the row(s) at the time(s) where you want to insert the selection,
> Press Ctrl-E, select command from Cues menu or click in the Icon.

All the effects selected will be inserted with the same time.

In the script window you can type a reference number or the first digits of it in the Script window Reference field and you will see how it is located in the Effects Manager, and also inserted in the Script.

Once you have the desired effect

> Press Ctrl+E and the effect(s) will be inserted at the selected cue(s).

If you want to work within a specific category of effects, apply a filter to the Effects Manager, and the same functions will apply.

 


10. RENUMBER CUES                   F3                   

Selecting Renumber Cues in the Cues menu or pressing F3 will renumber the cues in the entire script. There is no Undo for this function.

 

11. RENUMBER ADDRESS           F4                   

Show Director allows you to address your script with an important degree of automation. You won't need to type every single address.
You need to know the Sort, Filter, and Selection functions, to use and enjoy the Renumber Address function.
Normally to address a script you will do it by positions, then by caliber, then by time or product type. If you want your show to be progressively fired by time and fire your racks in a spatial sequence, you will sort by time (this way you add a safety factor, as in the case of having to go to the launching site during firing, you know where there are no shells to be fired). If for packing reasons you want to load by type of product you will then sort by product.
If you want to keep this Addressing Script separate from the Time Script, you can copy and save it with another name with Explore.

To start addressing then, Sort by Position (POS), then by Caliber (CAL), then by Time (HH: MM: SS: FF), and then by Type-Effect Description or Reference. SHOW DIRECTOR let’s you sort by four different categories.
Once you have your Script sorted, you can either address all of it at once if you do not have space separation restrictions, or do it by blocks upon positions and caliber, or by your own space separations.

For all the Script:

> Select the cell where you want to start in the ADD column. Type the initial address, ex 010.and press Enter.
> Go to Cues Menu and select Renumber Address or press F4. A verification message will display: Renumber all addresses from current cue to end?
> If you want to do so, click OK. All the Script will be addressed.

For Blocks of the script:

> Select the initial ADDR cell, and type and address,
> Press Enter and Select the starting row on the left row button.
> Press Shift and Select the last row to be addresses, according to your layout. The entire block will be highlighted in blue.
> Press F4 or in the Cues Menu, select Renumber addresses. The selection will be addressed.

Go to your next position and repeat the operation.

 

 


12. VALIDATE ADDRESSES         F5                   

Once you have finished addressing you can now validate your Script checking for repeated addresses. You can do it now within the application without need to download to the FC and check with it.

> Go to Cues Menu
> Select Validate Addresses, or better, press F5. A window for Duplicate Address Error will pop up, indicating any duplicate addresses or none (No duplicate addresses).

If any duplicated address, the message indicates the Cue number and the Address duplicated, and at the same time highlighted on the script window the row with the error. Click OK. Go to the address cell, change it, and press Enter.

For SAFETY reasons you must validate the Script. Addresses 000 to 00F, sometimes used for comments, are not excluded on the check.
Show Director does not allow entering any addresses over 7FF.

If you want to keep duplicated addresses:

> Click Skip button, at the error prompt

 

13. RESET ADDRESSES                 F6                   

Reset addresses, changes all the addresses to 000. This is useful when importing a script from an old show that has addresses on it and needs to be re-addressed. Instead of deleting one by one you can do it all at once.

 14. OFFSET TIME                           F7                   

The Offset feature is necessary when the Time code has changed from your original script. The Cue offset is made from the first row of the Script to the last. It changes the whole Script. It is possible to add or subtract any HMSF value.

If you want to offset a portion of the Script, because your soundtrack edition has changed only in one part, select the rows to be offset and apply the Offset command. Offset works also with multiple selections.s

 

15. REFRESH GRID                        F8                   

Refresh grid command sorts the script by the current options set in the Sort Menu. By default the sort is by Time-PFT-Cue.
Refresh also computes and adds new values for the NEXT column, and updates the Price
1-2-3 sum.

 

20. COLUMN FILL DOWN             F9                         

If you want to copy, repeat a value to following cues, you can use the Fill Down command.:

>Select the cell you want to fill down.

>While pressing the Shift key, select the last row of your fill. The selection is highlighted.

>Press F9, and the cell will be copied to the cells below the selection.

 

21. LOCATE- GO TO CUE                                      F10                 

Locate helps you to go to a certain Cue, Time or Address of the Script. When you have to make changes in the addresses of the script, you should use this command. You will be able to locate the address and change it to a new one.

 

 

22. IMPORT CUES and 23. EXPORT FILTERED CUES

Import and Export cues Show Director feature works together and in conjunction with Script Filter Manager option.

A Filter is a part of the Script. It could be a large number of cues corresponding to a song, or several cues for a particular sequence. The filter can be more specific than only cues. You can filter by any entry in the Script. If you want to use a song without certain positions, calibers or products, you can filter it.

EXPORT FILTERED CUES:

1.        First create a Filter name in the Script Filter Manager. Make the selection of values for every column.

2.        Select the Filter in the Drop down menu. The Script will show only the Filtered Cues.

3.        Select Export Cues in the Cues Menu or click in the Icon

4.        Follow direction in the Save Menu. A new Script file will be created for the Filtered Cues.

Once you have exported the cues or you have another script you can

 

IMPORT FILTERED CUES:

1.        Select the Cue or Cue Selection where you want your Script (filtered)

2.        Select Import Cues in the Cues Menu or click in the Icon

3.        Choose the File to Import

4.        The imported Script with cues will be inserted in the Cue or in every Cue of your selection.

 Multiple Selection of Cues is a new feature of Show Director 5.0

 

 


EFFECTS MENU


 

 

 

 

EFFECTS MENU

1.       Refresh grid                         Shift-F8

2.       Duplicate Effects Ctrl+A  

3.       Column Fill Down               Shift+F9

4.       Locate Effect Ref#               Shift+F11

5.       Total Effect                           F12

6.       Total All Effects                   Shift+F12

7.       Update Effect Totals            Ctrl+F12

8.       Import Effects…

9.       Export Effects…

 

The Effects Menu contains the commands to operate within the Effect Manager window. The functions are identical to Cues Menu. Please review Cues Menu instructions for the following Commands:

·         Refresh grid                         Shift-F8

·         Duplicate Effects Ctrl+A  

·         Column Fill Down               Shift+F9

·         Import Effects…

·         Export Effects…

 

6. LOCATE EFFECT REF# Shift+F11       

If you want to locate an effect by reference number you just have to type it in the Go To Effects window. You can also type the reference number in the Script Manager and it will locate the effect in the Effects Manager.

5. TOTAL EFFECT               F12                      


This is a new inventory-tracking feature of version 4.0.0. In order to operate properly you need to assign the Columns MAGAZINE in the Script Manager and Effects Manager to display the total quantities on hand or inventory for each product.

To know at any given moment of scripting the quantities of a particular product in the script :

·         Select the product in the Script

·         Select the command in the Effects Menu, Press F 12 or click the Icon.

If you have used more quantities than available in inventory the display in MAGAZINE /Script Manger will show negative numbers.

6. TOTAL ALL EFFECTS    Shift- F12       


This command extends the inventory account to all the products in the Script Manager.

9. UPDATE EFFECT TOTALS        Ctrl+F12        

The Effect Manager can be updated by Subtracting all the product from the selected Script, which causes a NEW Effect File to be created.



FIRING TABLES MENU


MANAGER

 

Show Director 5.0 conducts the Firing Table selection and Download in a different and easier way.

 

  • All the Download operation is conducted with one single Control Panel in the Manager Window

 

  • The Firing Table selection is done with the Script Filter Manager, as explained in the Script File Section.
  • If no Filter is used, all cues are taken to make a unique Firing Table for Download.

 

 

 If you have used Filters to separate and specify each Firing Table, the Script Filter Manger will look like this:

Columns not necessary had been hidden and relevant columns repositioned.

And the Firing Table Manager, like this:

 

Field Controller:  Selects the Field Controller Number.

Firing Tables: Selects the number of Tables in consonance with The Field Controller Memory settings.

Serial Port: Chooses the serial port to send the data to the Field Controller.

Status: Shows the status of the Firing Table: Pending, Downloaded or Failed

 

If you make a change in the Script, make sure to click UPDATE or UPDATE ALL, to reflect the changes in the file downloaded to the Field Controller (.tab)

Click DOWNLOAD and follow the messages to download to the Field Controller.

OK. Saves the settings and exits the Firing Table Manager.

 

 

 

 

 



CONFIGURE


 

 

1. TIME CODE

 

·         External Pyrodigital modem (Pyrodigital Time Code)

 

You will select this option if you are using the Pyrodigital modem connected to the com port of your computer with an audio input from a tape striped with music and Time Code, or a wave file with music and Time Code stored in your computer. You can play this one at the same time that Show Director is running. You will have to take a feed from the computer external audio L&R channels to one speaker and to the PD modem.

A two-channel (stereo) tape with a Soundtrack and Pyrodigital Time Code striped.

Use this function if you are using a Tape Player, CD Audio with Music in the Left channel and Pyrodigital Time Code striped in the Right Channel. You can play the CD from your computer CD ROM player. Connect the external audio stereo feed to the speaker and to the Pyrodigital Modem, respectively. To control the CD use the Microsoft CD player controls. Those include forward, rewind and a clock that matches the Time Code clock. This is the most reliable way to script the show as you have complete guarantee that there are no gaps due to the possible interference of other computer internal operations.

·         Internal CD ROM

If you have a CD player attached to the computer you can play CDs and capture cues directly from them. You will save these song scripts with different names. After, when you edit the music soundtrack from the same CDs, you will have to cue first the starting cues of each song, and with the command Import Cues insert the song files already cued to the starting cue of each song. We will demonstrate this later, in the Import Cues menu.

If you have your soundtrack burned into a CD-ROM or just scripting songs to a CD-Audio, you can also use the CD to capture cues. If you are preparing a show you can capture cues from songs on various CDs, and when your final soundtrack is edited import the scripts at the offset times.

IMPORTANT:
If you are using a CD ROM, with your soundtrack you have to be aware that some CD recording software requires a minimum of 2 seconds pause in the first track. When you play the CD you may observe that the music cues are offset by 2 seconds. To correct this you will need to offset all your cues in the Script by 2 seconds.
To do so:
>: Select the first row and while pressing the Shift cue, select the last row.
>: Go to Cues menu and select Export Cues.
> The save Export cues window will appear. Give a name to the Exported cues, ex: 'Script2sec'.
> Go back to the Script and select all the Rows, by selecting the first row, pressing Shift and selecting the last row, then press delete.
> Your Script is empty.
> Go to the Cues menu and select Import Cues. The Import cues window will appear.
> Select Insert Cue at time, and enter the offset, 2 sec= 00:00:
02:00
> Click OK.
> The new cues will fill the Script with the 2 second offset.
You will observe that the music cues and Script cues now match while playing back.

If you are firing the show with a CD, with Music in the Left and Pyrodigital time code in the right channel, the CD recording software pause does not affect the synchronization, as both channels are playing simultaneously.

 

·         A Wave file (.wav):

Wave file configuration is automatically selected when you open a Wave File from the File Menu. (See WAVE following)

 

·         SMPTE Time Code

Show Director supports Scripting directly with SMPTE Time Code. SMPTE Time Code is input through a new, optional external SMPTE Time Code Reader, in a manner similar to the Pyrodigital Time Code Modem. This new SMPTE Modem is available from Pyrodigital Consultants or Infinity Visions. Show Director 4.00 and the new SMPTE Modem support 30fps, 29.97fps-Drop Frame, 25fps, and 24fps.

For more information about the use of SMPTE and the Modem, see end of User Manual

 

Enable Beep during cue capture.

If you want to hear a beep during cues playback you have to enable this function.
The beep is actually a. wave file, and you can make any beeps, sounds or words like Fire! sound at every cue.
If you want to change beeps go to Windows Settings-Control Panel-Sounds, Select Default Sound, Browse to Sound Director Folder, we have provided you with a collection. If you want you can create your own with Microsoft Sound Recorder.

If you can not hear any beeps, check that your multimedia controller for sound has the .wave listening enabled.

Depending on the Time Code option that you choose, you will have to change the Time Code Configuration. The default configuration is Pyrodigital Time Code /SMPTE 30fps, and Port1.

 

2. WAVE

If you want to change the colors of the Wave Background and foreground, display or not cues or caliber you can open the Wave Configuration Display under the Configuration Menu, and make your selection.

 



REPORTS MENU


REPORTS MENU

1. Script
2. Effects

 1. SCRIPT

Show Director produces within the application various pre-defined Reports and Summaries.

Reports are Lists of all the data contained in the Effects Manager, with the applied Filter, and with predetermined sorts, following the order of the columns from left to right. Summaries are tables with computed information about Caliber use, by subtotals or for each individual item. In the lower tool bar there is a summary of Cost for each Price category, that you can update by pressing F8.

 

The Reports and summaries open in a separate control window that you can leave open to check as you script the show, or send it to Window stool bar. The window has navigational controls, page by page, zoom in and zoom out.
You may also save the report as a large variety of file formats, if you want to open it in another application like Excel, Word, etc., to edit the format, alter the order of the columns, sort it in a different way, apply other calculations or perform a fancier printing.
If you are not satisfied with this, you can always export the whole Script as a .csv file, open it with Excel or other spreadsheet/database application, and play with it for your final print out. Or, combine exported reports in other application.
So, your options are unlimited and the flexibility that Show Director gives you is enormous possibilities.

Script Reports display the following Columns:

 

Show Report:
QTY-CAL-TYPE-EFFECT DESCRIPTION-POS-ANGLE-CGHZ

Event Report:
SHOT-HH MM SS FF- NEXT- EVENT DESCRIPTION- CAL -QTY-POS-ANGLE -CUSTOM1-CUSTOM2

Loading Report:
POS-ADDR-CAL-QTY-TYPE-EFFECT DESCRIPTION-REF-ANGLE

Product Report:
REF-CAL-TYPE-DESCRIPTION-MAGAZINE-POS -QTY-ADDR-PFT ---CUSTOM2

Loading -Screen Sort Report:

For your convenience, if you want to generate a Loading report with different sorts, you can do so

Set the sort order that you want in the Script with Cues Menu/Sort.
Select Loading-Screen Sort Report in the Reports Menu.

 

2. EFFECTS

The EM report is a list only of the effects by the filter and sort applied.

 

3.PRINT, SEND AND EXPORT REPORTS

Event or Script Reports and Effects reports can be printed within Show Director, delivered via email service or exported to a variety of file formats for a more sophisticated printing layout.




WINDOW


Cascade
Tile Horizontal
Arrange Icons

All other Opened windows or Managers….

These are standard parameters for any Windows application.

Every computer is different and depending on the various OS, the windows can behave differently.

Just play with it and experiment. You will find whatever configurations are more comfortable for you.


A few tips:

·        
The active window always goes on top after arranging.

·         You can display an overlapped window just selecting in the Menu. This allows to have any window maximized and behind.

·        
If you cannot see the scroll bar on Script or Effects Manager windows after changing the size of the Show Director main window, go to Tile Horizontal and the windows will be resized to show them entirely. Show Director window can be opened at the same time with other applications.

 



Manual Mode:


A new Manual Mode has been integrated in the program to allow the choreography of manually fired show with electric panels.

 

Description of Manual Mode, when manual mode is entered:

a. If the script window is on the screen, the PFT (PreFire Time/Delay) column is locked (i.e. edits not allowed) and the time (HMSF) is adjusted by the PFT. The time displayed is the Fire Time. The PFT column is locked, so that when manual mode is terminated, time is converted backs to the original event time (Firing Time + PFT).

b. If the script window in not on the screen, when the script is opened the script will be converted to the manual mode (i.e., the time will be adjusted to Fire Time).

When manual mode is active, the Manual Pull Down Menu is enabled. This Menu has the following functions:

Configuration

Display Countdown

Renumber Cues

Validate Cues with Tolerance

Convert script to Normal Mode

Configuration: This screen contains all the Manual Mode parameters: The current set includes:

Tolerance (H: M: S: F): Specifies how near cues can be to each other. The validate function will use this number to compare cue times (if cues are too close together, they are difficult to Fire on a manual panel consolidate or adjust the script as required).

Response delay (tenths): Sets the number of tenths of a second at which the "FIRE" wave file is to be played, to compensate for the Firing Operator's Delay in physically initiating the Firing button/probe on a manual Firing board.

Display Countdown: This window has a countdown HMSF/Cue #/and Fire indicator. Everything is in big fonts for easy visibility.

Renumber Cues: This function allows a quick and semi-automatic addressing of the number of Firing Positions per rail/slat on the manual firing system. It is possible to set the number of cues per rail/slat and automatically renumber all the script.

Validate Cues with Tolerance: This function flags occurrences of inter-cue times that do not meet the specified tolerance. The user specifies a tolerance and is able to select all, or selected cues for validation. It operates similar to the address validation in that the user is able to ignore/proceed past conditions that fail the check. This function insures that user has not specified cues too close together for actual operation of the manual firing system.

Convert script to normal mode: This function allows the user to perform the Time = time + PFT function manually if a file has been corrupted.

 

 

USE OF WAVE DISPLAY WITH MANUAL MODE

With the new wave display it is possible to combine the Graphic display of the cues on the wave graphic with the Manual Countdown Panel. You will need to deselect wave display and caliber display in the Configure Wave-Options. This way you will have a graphic plot of the cues only. While you play the music you will be able to see the cues coming while the cursor advances and looking at the Count Down announce the cue number.


For any additional help, suggestions or problems with this Guide Please contact:

 ShowDirector@infinityvisions.com

This site will provide updated information about tips and possible bugs in the program.

 

 

 

 

 

 

 

 

June 04, 1999


SMPTE MODEM USER'S GUIDE


For Alpermann + Velte TC 60 RL -72 Portable SMPTE Time Code Reader

Please refer to provided TC 60 RL User's Guide for Technical Details

TC 60 RL CONFIGURATION

Remove 4 screws and set DIP Switches as follows:

1=OFF, 2=OFF, 3=ON, 4=OFF, 5=ON, 6=ON, 7=OFF, 8=ON

{Configured for 9600 Baud, with Parity, Auto Data Transfer, LED On}

TC 60 RL OPERATION w/ SHOW DIRECTOR SOFTWARE

1) POWER SOURCE:

a) For Portable Use 9 vdc Battery; Note that BATTERY IS ALWAYS ON

Unless a Connector is PLUGGED INTO External Power Input Jack

Use Supplied Cable Connector as Battery On/Off switch by
plugging into jack, thus DISCONNECTING BATTERY
(Cut provided stepped connector from wire if desired, which
will "Lock" in place and not fall out)
(Wall Pack WHEN CONNECTED will also Disconnect Battery)

b) For Office use 9vdc Wall Transformer (Center pin positive)
(Battery NOT required)

2) Connect a 9 Pin M/F SERIAL Cable (RS-232) to COM Port of Computer.
(use 9 Pin F to 25 pin M Adapter for easy switch to PD Modem)

3) Connect SMPTE Time Code Audio Source to RCA jack of TC 60 RL.

4) Configure SHOW DIRECTOR, "Configure" pull Down Menu, "Timecode" to
EXTERNAL SMPTE (AV 60 RL), select SMPTE Time Code Type (Frame Rate),
select
Com Port # to which AV 60 RL is connected via SERIAL Cable.

5) Play SMPTE Source and observe that RED LED on AV 60 RL will FLASH
during Valid SMPTE Input.

6) In Show Director, Enable CUE CAPTURE. Verify SMPTE Time Code work-
ing by observing increasing Time Numbers in lower right Tool Bar.

EOF





June 04, 1999


SMPTE TIME CODE SPECIAL NOTES AND PRECAUTIONS


VERY IMPORTANT

SMPTE USERS SHOULD ABSOLUTELY READ AND UNDERSTAND THESE PRECAUTIONS



> THE SMPTE FRAME RATE TO WHICH YOU SCRIPT YOUR SHOW MUST MATCH THE
TYPE OF SMPTE TIME CODE BEING USED - Be sure to set Show Director to
the same Frame Rate as being used. Make a note of the Script's frame
rate as part of the top information line of your script.


WARNING

If you Script in Show Director with the WRONG SMPTE frame rate setting
you WILL have Cues which are UNFIRED or FIRED at slightly the wrong
time with the Field Controller. If you are unsure of the SMPTE frame
rate, play the SMPTE into the Time Code Input of the Field Controller
set to the Time Code Operating Mode, SMPTE Option 2, and observe the
indication; 30ND, 29DF, 25FPS, or 24FPS. Set Show Director to match.
30 Drop Frame IS NOT SUPPORTED.


> SMPTE TIME CODE IS NOT NEARLY AS ROBUST AS PYRODIGITAL TIME CODE.
SMPTE Time Code WILL NOT work through normal Phone Lines, normal
Radios, or any other limited bandwidth transmission systems.
SMPTE
Time Code DOES NOT have Parity Error Checking, as DOES Pyrodigital
Time Code. Full audio quality (20Hz to 20kHz) transmission systems
are REQUIRED for SMPTE to work at all. SMPTE works fine with DIRECT
CABLE CONNECTIONS (Hard Lines) over 600 ohm BALANCED LINES or short
RCA Cables when the Field Controller is within a few feet of the SMPTE
Source.

DO NOT SIMPLY SWITCH TO SMPTE BECAUSE IT IS A MORE COMMON STANDARD AND
THE CLIENT / TECHNICIANS PRESSURED YOU TO DO SO. THERE ARE VALID AND
EXTREMELY IMPORTANT REASONS FOR INSISTING ON USING PYRODIGITAL TIME
CODE. KNOW WHAT YOU ARE DOING IF YOU USE SMPTE.


WARNING

DO NOT USE SMPTE TIME CODE IN THE MANNER IN WHICH YOU ARE ACCUSTOMED
TO USING PYRODIGITAL TIME CODE, OR YOU WILL HAVE A SHOW FAILURE. TEST
VERY CAREFULLY any transmission system when using SMPTE to BE SURE
that you can receive it correctly.


> DO NOT MANUALLY ADJUST THE FRAMES ON THE FIELD CONTROLLER TO
UNUSED / OUT OF RANGE SMPTE FRAMES BECAUSE THOSE CUES WILL NOT BE
FIRED. The Field Controller's Data Table is structured for 30 frames
per second. Frames numbers between 0 to 29 CAN ALWAYS be entered (or
changed) within the Field Controller's Data Table. So, for example,
if you change a frame time from 24 to 25 (25 fps SMPTE), then this cue
WILL NOT be fired, BECAUSE it is NOT a valid frame at 25 fps.

With SMPTE 24 fps, valid frames are from 0 to 23

With SMPTE 25 fps, valid frames are from 0 to 24

With 29DF (Drop Frame), "A frame PAIR is dropped at the start of each
minute, except minutes 0, 10, 20, 30, 40, & 50" Thus (2 x 60) - (2 x
6) = 120 - 12 = 108 frames are DROPPED every hour. Thus these par-
ticular frames are NOT VALID.

example 1 - SMPTE Time Code frames are;
00:08:59:28
00:08:59:29
00:09:00:02
00:09:00:03
frames 0 and 1 dropped every minute except every 10 min as next;

example 2 - SMPTE Time Code frames are;
01:09:59:28
01:09:59:29
01:10:00:00
01:10:00:01
no frames dropped because this is 10 minutes

With SMPTE 30 ND (Non Drop), ALL frames are Valid (from 0 to 29).

THIS IS NORMALLY NOT A PROBLEM, because Show Director will automati-
cally LIMIT the frames according to the frame type selected when you
Script your Show. The problem arises when you change the frame time
of an event in the Data Table DIRECTLY ON THE FIELD CONTROLLER.
Therefore be aware of what you are doing if you change frame times
directly in the Field Controller (with other than 30ND SMPTE).

> V3.00 FIRMWARE BUG - 29DF INTERNAL CLOCK SPEED FOR FIELD CONTROL-
LER - There is a SERIOUS PROBLEM with Field Controller in using 29DF
in that the INTERNAL CLOCK RUNS WAY TO FAST. So if you run 29DF on
the Field Controller and THEN loose the Time Code Feed, the Field
Controller's Internal Clock will run way too fast, gaining about 17
seconds in only 3 1/2 minutes, which will FIRE way to soon as compared
to the actual Time Code (simply unplug 29DF on the FC and compare Show
Director also running same 29DF to FC running on internal clock).

Pyrodigital is anticipating releasing an Updated Firmware EPROM which
corrects the 29DF internal Clock speed, AVAILABLE BY SPECIAL REQUEST.


Y2K &
MIDNIGHT 2000 - The Field Controller DOES NOT use or have any
DATE chips, so it doesn't care what year it is. However with New
Year's 2000 Displays, it is likely that some Displays will be Fired
with SMPTE Time Code BECAUSE SMPTE IS the master timing reference for
virtually all TV Stations. They will be using 29DF SMPTE (
USA /
NTSC). THIS IS FRAUGHT WITH POTENTIAL SERIOUS PROBLEMS WHICH THE USER
SHOULD BE AWARE OF (Nothing to do with Y2K, just the transition of
SMPTE at
midnight which occurs EVERY DAY). RECOMMEND PD Time Code.

> 24 HOUR CLOCK -
MIDNIGHT CHANGE OF SMPTE TIME - AT MIDNIGHT ALL
TYPES OF SMPTE CHANGE FROM
23:59:59:29 TO 00:00:00:00 (example for 30
fpsND).
NEITHER SHOW DIRECTOR OR THE FIELD CONTROLLER WILL MAKE THE
TRANSITION FROM THE END OF 24 HOURS BACK TO ZERO HOURS (
Midnight). At
24 hours YOU HAVE REACHED THE END OF THE SCRIPT AND THE END OF FIRING.


Think about it; your script (and the FC) work by INCREASING time num-
bers; if time suddenly goes to zero you are at the beginning, or
before the beginning of your Script & Show. At the SMPTE
midnight
transition, Show Director cannot continue to Capture/Display cues be-
cause Time is now for the beginning of the Script. The FC will post
the "END OF TABLE" message (and then beeping to turn key off). SMPTE
Time Code simply DOES NOT have any DATE support for the "next day".

> WORK AROUND SMPTE 24 HOUR CLOCK TRANSITION AT
MIDNIGHT - Have
MIDNIGHT and NOON Reversed at the SOURCE. Therefore midnight becomes
12:00:00:00 and there is no problem. THE PROBLEM IS CONVINCING YOUR
TV STATION / RADIO STATION / SPONSOR TO DO THIS. Normally SMPTE
Clocks which run TV Stations and the Networks will change to
00:00:00:00 at midnight and it may be difficult or impossible to make
them change. Tell them Y2K, DO IT!! It may be possible to use a spe-
cial SMPTE Offset Processing Device that CAN transition smoothly over
the 24 hour change with an offset and NOT crash / Die. Check for Y2K.

Attempting to use the Field Controllers SMPTE Offset feature to
reverse
Midnight and Noon DOES NOT WORK because the offset SUBTRACTS
time by design (for VER250 Special application) and at
00:00:00:00
there is NO TIME to subtract from, so TIME STOPS.

EXPERT USER Work Around - The Field Controller, however will at mid-
night (with a SMPTE offset) switch to it's internal clock and keep
shooting (setup option, tape clock mode, set to auto), assuming a DATA
TABLE set to match the offset time (must be increasing time). There
is another problem with doing this in that for 29DF, the internal
clock for V3.00 Firmware in the Field Controller, WILL RUN FAST
without the EPROM update. If you attempt this type of Work Around,
you should Test & Re-Test VERY Carefully and be aware that you WILL be
running on the internal clock ONLY at
midnight. Check the internal
Clock speed if attempting to Sync w/ music. There also remains the
problem of Scripting the Show which CANNOT be done on Show Director
directly, but could be cleverly Offset, or scripted directly on the
Field Controller. TEST, TEST, Re-TEST!!